![]() There’s no specific target demographic, according to Final Strike, which wants to appeal to the broadest possible audience for the game.ĬNN Business played the game and found one of the characters, Rev, to be particularly easy and fun to whiz through the skies with, sending enemies flying off the map with a few well-aimed rockets. ![]() Still, like “Fortnite,” “Rocket Arena” feels kid-friendly and cartoonish with tons of color projectiles darting by and. The design that came out of that was, well what if we made a game where no one dies?” “I remember hearing a comment: ‘I really like playing your game, but I just keep dying. “ was actually a very organic process,” said Gregg Metzler, “Rocket Arena” lead designer. Aiming at an opponent doesn’t injure them, but it makes them more likely to fly out of the ring, just like in Nintendo’s “Super Smash Bros.” ![]() Unlike dying in other games, which can happen quickly and punishes users with a time-out and sometimes loss of progress, in “Rocket Arena” players can work to prevent getting knocked out, using their rockets to shoot at the ground and stay afloat within the game’s boundaries. For one, “Rocket Arena” is not battle royale like “ Fortnite.” In Fortnite, teams must survive to the end in a shrinking map, but in “Rocket Arena” there are five game modes, including Rocketball - in which players shoot rockets at each other while attempting to score in a soccer game - and Mega Rocket, in which players must fight to secure giant rockets and capture them before the other team does.Īlso, in “Rocket Arena,” there is no death, though there are knockouts.
0 Comments
Leave a Reply. |